Commit graph

105 commits

Author SHA1 Message Date
Amedeo Molnár 2d3fc457be a little cleaner 2023-10-22 12:46:16 +02:00
nek0 4feac51f26 weed out stuff 2023-10-22 07:14:22 +02:00
nek0 def6e56d1f implement FPS meter in Console output 2023-10-22 06:08:43 +02:00
Amedeo Molnár 1b6a6392ba fix rendering! 2023-10-22 02:27:33 +02:00
nek0 676e02ed8d more twiddling 2023-10-22 01:30:52 +02:00
nek0 167599df74 try fixing 2023-10-22 01:30:52 +02:00
nek0 9350198e35 explicitly enable multiIndirectDraw 2023-10-22 01:30:52 +02:00
nek0 a6af76f3b3 fix ambiguous record updates 2023-10-22 01:30:51 +02:00
nek0 d2dac89ce3 small-ish fixes 2023-10-22 01:29:47 +02:00
nek0 d9b7c48953 using indirect draw, not working yet 2023-10-22 01:27:18 +02:00
nek0 9084be8bba first little optimisation 2023-10-22 01:27:13 +02:00
nek0 3928655bb0 fix changing rules 2023-10-22 01:15:03 +02:00
nek0 272db907a0 fix double spaceships 2023-06-11 08:13:53 +02:00
nek0 6caf99a13c remove lambda 2023-06-11 08:13:53 +02:00
nek0 ef135731a4 first little optimisation 2023-06-11 08:13:49 +02:00
nek0 b3a7670c97 fix UVs in Code, not in shader 2023-05-30 01:44:20 +01:00
nek0 c0f8e10f44 hunt validation errors 2023-05-17 10:31:01 +02:00
nek0 61f800cdd9 flip y axis 2023-05-17 05:52:41 +02:00
nek0 e91afc8ada draw textured object 2023-05-16 11:14:50 +02:00
nek0 32bc3fc4b4 fix initialization 2023-05-15 14:20:18 +02:00
nek0 f06ce62cff implement textures which crash initialization 2023-05-15 12:10:02 +02:00
nek0 ca2d3cc9b1 move meshes 2023-05-15 06:45:12 +02:00
nek0 1f9434b06c init textures 2023-05-14 18:50:02 +02:00
nek0 fa4f2d6838 optimisation 2023-05-14 13:28:19 +02:00
nek0 82962d3350 move matrix transposition into poke definition 2023-05-14 10:18:09 +02:00
nek0 455124021f fix it by transposing the model matrix 2023-05-12 14:56:02 +02:00
nek0 526b9ba281 next chapter, but broken 2023-05-12 13:30:00 +02:00
nek0 6f369cbec1 further clean allocations 2023-05-01 19:13:21 +02:00
nek0 bd578e1d98 some more cleaning 2023-04-29 19:54:52 +02:00
nek0 1643d8b3db more cleanup 2023-04-29 18:56:07 +02:00
nek0 cec99c0b6c more restructuring 2023-04-29 18:52:49 +02:00
nek0 b3a1545fd2 split up and clean 2023-04-29 18:41:59 +02:00
nek0 cde6d15245 optimize allocations 2023-04-29 02:10:27 +02:00
nek0 744a8ddc55 fix the GC 2023-04-29 00:58:41 +02:00
nek0 064f31197e make code a little more reslilient 2023-04-23 02:12:04 +02:00
nek0 a2f986e852 cleanup 2023-04-20 06:21:43 +02:00
nek0 e3bed9a2eb make it work! 2023-04-19 17:26:33 +02:00
nek0 b8fbbc8050 make runnable on non-discrete GPUs 2023-04-19 16:07:07 +02:00
nek0 728d21a340 make runnable on non-discrete GPUs 2023-04-19 16:05:52 +02:00
nek0 a655a8be06 first little steps 2023-04-19 15:20:44 +02:00
nek0 b5ea2b1359 half-working state… 2023-04-12 13:41:00 +02:00
nek0 a2d1afe8cd disable validatin temporarily 2023-04-02 15:47:26 +02:00
nek0 f735077faa invisible ambient color 2023-04-02 15:47:26 +02:00
nek0 dce40ecf08 tinker around to hopefully get all layers needed 2023-02-03 08:54:52 +01:00
nek0 79a4fea655 start new chapter 2023-02-03 06:46:42 +01:00
nek0 f2af2a8ccf make it work 2023-01-17 05:35:57 +01:00
nek0 e8e37f1ced mew 2023-01-16 01:10:23 +01:00
nek0 341260b2cd meowy 2023-01-07 00:14:39 +01:00
nek0 206b331d19 blah 2023-01-06 20:02:17 +01:00
nek0 66455ae0d2 enable double buffering 2023-01-06 16:54:30 +01:00