Commit graph

87 commits

Author SHA1 Message Date
nek0 e91afc8ada draw textured object 2023-05-16 11:14:50 +02:00
nek0 32bc3fc4b4 fix initialization 2023-05-15 14:20:18 +02:00
nek0 f06ce62cff implement textures which crash initialization 2023-05-15 12:10:02 +02:00
nek0 ca2d3cc9b1 move meshes 2023-05-15 06:45:12 +02:00
nek0 1f9434b06c init textures 2023-05-14 18:50:02 +02:00
nek0 fa4f2d6838 optimisation 2023-05-14 13:28:19 +02:00
nek0 82962d3350 move matrix transposition into poke definition 2023-05-14 10:18:09 +02:00
nek0 455124021f fix it by transposing the model matrix 2023-05-12 14:56:02 +02:00
nek0 526b9ba281 next chapter, but broken 2023-05-12 13:30:00 +02:00
nek0 6f369cbec1 further clean allocations 2023-05-01 19:13:21 +02:00
nek0 bd578e1d98 some more cleaning 2023-04-29 19:54:52 +02:00
nek0 1643d8b3db more cleanup 2023-04-29 18:56:07 +02:00
nek0 cec99c0b6c more restructuring 2023-04-29 18:52:49 +02:00
nek0 b3a1545fd2 split up and clean 2023-04-29 18:41:59 +02:00
nek0 cde6d15245 optimize allocations 2023-04-29 02:10:27 +02:00
nek0 744a8ddc55 fix the GC 2023-04-29 00:58:41 +02:00
nek0 064f31197e make code a little more reslilient 2023-04-23 02:12:04 +02:00
nek0 a2f986e852 cleanup 2023-04-20 06:21:43 +02:00
nek0 e3bed9a2eb make it work! 2023-04-19 17:26:33 +02:00
nek0 b8fbbc8050 make runnable on non-discrete GPUs 2023-04-19 16:07:07 +02:00
nek0 728d21a340 make runnable on non-discrete GPUs 2023-04-19 16:05:52 +02:00
nek0 a655a8be06 first little steps 2023-04-19 15:20:44 +02:00
nek0 b5ea2b1359 half-working state… 2023-04-12 13:41:00 +02:00
nek0 a2d1afe8cd disable validatin temporarily 2023-04-02 15:47:26 +02:00
nek0 f735077faa invisible ambient color 2023-04-02 15:47:26 +02:00
nek0 dce40ecf08 tinker around to hopefully get all layers needed 2023-02-03 08:54:52 +01:00
nek0 79a4fea655 start new chapter 2023-02-03 06:46:42 +01:00
nek0 f2af2a8ccf make it work 2023-01-17 05:35:57 +01:00
nek0 e8e37f1ced mew 2023-01-16 01:10:23 +01:00
nek0 341260b2cd meowy 2023-01-07 00:14:39 +01:00
nek0 206b331d19 blah 2023-01-06 20:02:17 +01:00
nek0 66455ae0d2 enable double buffering 2023-01-06 16:54:30 +01:00
nek0 be689da9bf add utility module 2023-01-06 16:03:01 +01:00
nek0 925359acc3 add triangles 2023-01-06 05:04:17 +01:00
nek0 0ebe818007 fill ReadState 2023-01-05 23:07:21 +01:00
nek0 a1e0211b0f start filling the state 2023-01-02 05:59:59 +01:00
nek0 1d4372a6b5 get reader monad in place 2023-01-02 02:18:06 +01:00
nek0 5601e6fcab clean the states out 2023-01-02 02:11:12 +01:00
nek0 f7952bf6f5 clear out errors 2022-12-28 04:31:18 +01:00
nek0 95dc8b3d9a add depth stencil 2022-12-28 04:18:59 +01:00
nek0 94be0032cb swap model 2022-12-17 08:01:27 +01:00
nek0 c1d59c12f4 load mesh from OBJ file 2022-12-17 07:39:45 +01:00
nek0 597870d957 prepare mesh loading from obj 2022-12-15 05:19:53 +01:00
nek0 49ab3e49ed make rotating triengle 2022-12-11 09:02:17 +01:00
nek0 d4688d03a5 generalize buffer size 2022-12-08 07:43:03 +01:00
nek0 4f2ab52fa7 adjust buffer size and poke stride to make things finally work 2022-12-08 04:22:24 +01:00
nek0 139f208377 fix, but still not working 2022-12-03 08:42:00 +01:00
nek0 1107ea91da slowly working forwards 2022-12-03 01:44:06 +01:00
nek0 ce5bed8843 meow 2022-12-02 20:34:35 +01:00
nek0 00e14ab6ea change shader container architecture 2022-12-02 20:02:01 +01:00