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ca42096099
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let's try upping the numbers
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2023-11-09 08:16:30 +01:00 |
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bab538a0e4
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flake update
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2023-11-05 12:02:16 +01:00 |
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2d3fc457be
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a little cleaner
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2023-10-22 12:46:16 +02:00 |
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4feac51f26
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weed out stuff
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2023-10-22 07:14:22 +02:00 |
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def6e56d1f
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implement FPS meter in Console output
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2023-10-22 06:08:43 +02:00 |
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1b6a6392ba
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fix rendering!
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2023-10-22 02:27:33 +02:00 |
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8f6f5e428d
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flake update
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2023-10-22 01:32:38 +02:00 |
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676e02ed8d
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more twiddling
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2023-10-22 01:30:52 +02:00 |
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167599df74
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try fixing
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2023-10-22 01:30:52 +02:00 |
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9350198e35
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explicitly enable multiIndirectDraw
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2023-10-22 01:30:52 +02:00 |
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9d34dacf76
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condense flake
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2023-10-22 01:30:52 +02:00 |
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a6af76f3b3
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fix ambiguous record updates
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2023-10-22 01:30:51 +02:00 |
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934085906c
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final flake fix
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2023-10-22 01:30:18 +02:00 |
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c55bfc5416
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make shell
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2023-10-22 01:30:18 +02:00 |
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f873fa7291
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move package
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2023-10-22 01:30:18 +02:00 |
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ccd18f803b
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flake update
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2023-10-22 01:30:16 +02:00 |
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fe4155d26f
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fix flake
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2023-10-22 01:29:49 +02:00 |
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2ae3daf0f9
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fix flake
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2023-10-22 01:29:49 +02:00 |
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d2dac89ce3
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small-ish fixes
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2023-10-22 01:29:47 +02:00 |
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0cb8bd8363
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add test/debug VM capability
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2023-10-22 01:28:21 +02:00 |
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d9b7c48953
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using indirect draw, not working yet
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2023-10-22 01:27:18 +02:00 |
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9084be8bba
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first little optimisation
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2023-10-22 01:27:13 +02:00 |
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3928655bb0
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fix changing rules
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2023-10-22 01:15:03 +02:00 |
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ea87f58b26
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flake update
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2023-10-22 00:33:07 +02:00 |
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272db907a0
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fix double spaceships
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2023-06-11 08:13:53 +02:00 |
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6caf99a13c
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remove lambda
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2023-06-11 08:13:53 +02:00 |
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ef135731a4
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first little optimisation
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2023-06-11 08:13:49 +02:00 |
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b3a7670c97
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fix UVs in Code, not in shader
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2023-05-30 01:44:20 +01:00 |
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c0f8e10f44
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hunt validation errors
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2023-05-17 10:31:01 +02:00 |
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89464b769f
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add comment
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2023-05-17 06:05:05 +02:00 |
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6f6716e69a
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flip uv coordintes right
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2023-05-17 06:02:56 +02:00 |
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61f800cdd9
|
flip y axis
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2023-05-17 05:52:41 +02:00 |
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e91afc8ada
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draw textured object
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2023-05-16 11:14:50 +02:00 |
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32bc3fc4b4
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fix initialization
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2023-05-15 14:20:18 +02:00 |
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488c32e084
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change texture dimensions
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2023-05-15 12:29:04 +02:00 |
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f06ce62cff
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implement textures which crash initialization
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2023-05-15 12:10:02 +02:00 |
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ca2d3cc9b1
|
move meshes
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2023-05-15 06:45:12 +02:00 |
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1f9434b06c
|
init textures
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2023-05-14 18:50:02 +02:00 |
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fa4f2d6838
|
optimisation
|
2023-05-14 13:28:19 +02:00 |
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82962d3350
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move matrix transposition into poke definition
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2023-05-14 10:18:09 +02:00 |
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455124021f
|
fix it by transposing the model matrix
|
2023-05-12 14:56:02 +02:00 |
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526b9ba281
|
next chapter, but broken
|
2023-05-12 13:30:00 +02:00 |
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fdc86a3c03
|
new shader
|
2023-05-12 13:29:44 +02:00 |
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6f369cbec1
|
further clean allocations
|
2023-05-01 19:13:21 +02:00 |
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bd578e1d98
|
some more cleaning
|
2023-04-29 19:54:52 +02:00 |
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|
1844775cd0
|
flake update
|
2023-04-29 19:13:38 +02:00 |
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|
1643d8b3db
|
more cleanup
|
2023-04-29 18:56:07 +02:00 |
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|
cec99c0b6c
|
more restructuring
|
2023-04-29 18:52:49 +02:00 |
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|
b3a1545fd2
|
split up and clean
|
2023-04-29 18:41:59 +02:00 |
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cde6d15245
|
optimize allocations
|
2023-04-29 02:10:27 +02:00 |
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