nek0
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0d48565c85
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introduce canvas size
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2017-03-23 04:31:10 +01:00 |
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nek0
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369a74c0d0
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make update provide the time again
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2017-03-23 04:29:48 +01:00 |
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nek0
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0963ca4f42
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remove surface from load function
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2017-03-23 04:27:57 +01:00 |
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nek0
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004f52aeb4
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disable example00
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2017-03-23 04:25:59 +01:00 |
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nek0
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bbc7142b74
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move it faster
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2017-03-22 16:59:35 +01:00 |
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nek0
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ef40eed917
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change to texture drawing
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2017-03-22 16:59:24 +01:00 |
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nek0
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22877d239b
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example04 (side scrolling example) finished
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2017-03-21 18:01:58 +01:00 |
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nek0
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efbfe14fe8
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incorporate in example02
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2017-03-21 12:12:46 +01:00 |
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nek0
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85c6288f50
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better actors
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2017-03-21 12:04:56 +01:00 |
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nek0
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33ca2220ea
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on how not to do it
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2017-03-20 05:26:24 +01:00 |
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nek0
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9744ebcf99
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version bump
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2017-03-20 05:26:07 +01:00 |
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nek0
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7bf2962d07
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some linting
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2017-03-20 05:24:30 +01:00 |
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nek0
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f4a96f03c4
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split particle update ind update and draw. Adding some concurrency
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2017-03-20 05:24:02 +01:00 |
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nek0
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6eccf8ed5b
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introducing actors
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2017-03-18 17:38:26 +01:00 |
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nek0
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a5273ff79b
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type signature
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2017-03-18 14:12:42 +01:00 |
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nek0
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ec4c0fccc8
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indent uniformity
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2017-03-18 13:50:34 +01:00 |
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rys ostrovid
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55d671a81f
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Merge pull request #2 from nek0/props
implement Affection.Property dsl
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2017-03-17 00:23:13 +01:00 |
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Astro
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c3fdf7b410
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Affection.Property: import switcheroo
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2017-03-17 00:22:26 +01:00 |
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Astro
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ac9a9e3bdc
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port example02 to props
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2017-03-17 00:21:42 +01:00 |
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Astro
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a737e2863c
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implement Affection.Property dsl
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2017-03-17 00:20:42 +01:00 |
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nek0
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ba454d341d
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little fixes
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2017-03-16 23:26:23 +01:00 |
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nek0
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7c51fbf3ac
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rebuild example02
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2017-03-16 23:24:34 +01:00 |
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nek0
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a32c8957bd
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adding process function
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2017-03-16 20:52:45 +01:00 |
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rys ostrovid
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cb16e5ef09
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Merge pull request #1 from nek0/shtuff
Stuff that I think is better
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2017-03-16 20:25:20 +01:00 |
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Astro
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a7c33a7413
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clear
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2017-03-16 20:21:04 +01:00 |
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Astro
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4882350095
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split updateLoop into eventLoop/updateLoop, getTick, getDelta
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2017-03-16 20:12:41 +01:00 |
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nek0
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5d8c5d807c
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a little lint
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2017-03-14 22:18:39 +01:00 |
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nek0
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161ace0770
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recursive particle update
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2017-03-14 20:10:47 +01:00 |
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nek0
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af271f85b2
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adding handler function
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2017-03-06 17:48:12 +01:00 |
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nek0
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cb91cd77c4
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correction
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2017-03-05 16:41:18 +01:00 |
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nek0
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8c1d5a2664
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new version with more features
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2017-03-05 16:39:37 +01:00 |
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nek0
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29183fb223
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removing old code
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2017-02-25 17:26:00 +01:00 |
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nek0
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7a953b0a8b
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not needed for now
Since I switched to texture drawing I don't need to pre-handle
WindowMoved events, but who knows, what I might need to pre-handle in
the future.
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2017-02-25 17:24:21 +01:00 |
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nek0
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767643a1af
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fixing leak in partUpd
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2017-02-25 17:23:54 +01:00 |
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nek0
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46f51d1334
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found the particle leak!
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2017-02-25 17:23:28 +01:00 |
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nek0
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896a64a6fc
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just some comment alignment
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2017-02-24 17:11:52 +01:00 |
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nek0
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130d941779
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only drawing on available surface area
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2017-02-24 17:11:10 +01:00 |
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nek0
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ea8fdf37ee
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fixed little memory leak concerning float values
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2017-02-24 00:18:29 +01:00 |
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nek0
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3ac1049ec7
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version bump
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2017-02-23 23:28:00 +01:00 |
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nek0
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31d48f021a
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fixed memory leak by using renderer
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2017-02-23 22:54:26 +01:00 |
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nek0
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379a571147
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a little optimization
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2017-02-22 18:03:16 +01:00 |
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nek0
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a028bb4204
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thanks @dodo. Now it works more smoothly
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2017-02-22 18:02:34 +01:00 |
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nek0
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1846ae051a
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removing zombie dependency
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2017-02-20 23:17:26 +01:00 |
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nek0
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b2f3355bd6
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version bump
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2017-02-20 20:43:28 +01:00 |
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nek0
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70ead790d1
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ignore profiling data
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2017-02-20 20:43:15 +01:00 |
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nek0
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cb52296c8f
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some cleaning
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2017-02-20 20:22:01 +01:00 |
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nek0
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2869e4b0d4
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version bump
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2017-02-19 22:28:49 +01:00 |
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nek0
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79f3bd4b9f
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mitigating memory leak, changing to IORef and making widnow movable
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2017-02-19 22:28:10 +01:00 |
|
nek0
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97186c5709
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it works only halfway
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2017-02-17 17:15:06 +01:00 |
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nek0
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93d79d16af
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prepare for hackage
|
2016-12-31 22:11:32 +01:00 |
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