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51718c2c66
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move code to external module
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2020-08-09 22:24:32 +02:00 |
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85f45c71a3
|
more descriptive comment
|
2020-08-09 21:43:43 +02:00 |
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2aaa7331b8
|
update readme
|
2020-08-09 21:43:04 +02:00 |
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3b7237185d
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move the rendered picture around on key presses
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2020-08-04 21:57:08 +02:00 |
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4bc8b759a6
|
add view and model matrices
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2020-06-12 20:13:36 +02:00 |
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dc7162e407
|
visually seperate texture coords from vertex coords
|
2020-06-08 16:41:55 +02:00 |
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96dfd765b1
|
resize to show lynx undistorted
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2020-06-08 16:40:43 +02:00 |
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c379042748
|
finished episode 20
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2020-06-02 03:25:42 +02:00 |
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747d7379ae
|
deactivate unused uniform
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2020-06-02 03:08:03 +02:00 |
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155be720b3
|
finished episode 19. episode 18 was theory only
|
2020-05-23 14:08:34 +02:00 |
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58db022a7b
|
flip image at loading, not in shader
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2020-05-23 11:16:53 +02:00 |
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3dab16259e
|
hunt errors
|
2020-05-22 23:59:29 +02:00 |
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c55cb22ee2
|
I see cats
|
2020-05-22 23:49:17 +02:00 |
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e3be56ab6c
|
get textures halfway working
|
2020-05-22 16:16:06 +02:00 |
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|
1714facb11
|
cleanup
|
2020-05-22 02:38:32 +02:00 |
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750f55fda6
|
move clear to renderer
|
2020-05-22 02:31:24 +02:00 |
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4a499165c4
|
get initial renderer to run
|
2020-05-22 02:29:16 +02:00 |
|
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90d2ef73e6
|
Abstract Shaders into own module
|
2020-05-21 21:04:05 +02:00 |
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c2014e41c5
|
abstract bindable stuff as typeclass
|
2020-05-21 18:17:38 +02:00 |
|
|
a0f9ffcc6e
|
vertex array abstraction forgotten
|
2020-05-20 06:10:14 +02:00 |
|
|
2db17d3fd6
|
finished episode14
|
2020-05-20 05:54:43 +02:00 |
|
|
3046622519
|
finished episode13
|
2020-05-18 04:58:45 +02:00 |
|
|
9830e5d3ed
|
rename project
|
2020-05-18 04:57:41 +02:00 |
|
|
7566605ec4
|
update readme
|
2020-05-18 03:24:59 +02:00 |
|
|
8c58ec6d81
|
finish episode 12
|
2020-05-17 21:28:05 +02:00 |
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|
f5ae496256
|
make red channel cycle
|
2020-05-17 17:30:05 +02:00 |
|
|
b5b59bea7d
|
don't throw away errors
|
2020-05-17 17:29:32 +02:00 |
|
|
01b6134331
|
move uniform write into loop
|
2020-05-17 17:28:39 +02:00 |
|
|
c377d27cb2
|
enable vsync synchronization
|
2020-05-17 17:27:18 +02:00 |
|
|
5390c2c57d
|
uniform work now
|
2020-05-17 13:37:59 +02:00 |
|
|
d566595b1c
|
add uniform to shader
|
2020-05-17 13:21:06 +02:00 |
|
|
1a924e70ef
|
put error printing in place
|
2020-05-17 13:06:09 +02:00 |
|
|
2ad52f5ba2
|
remove next lesson's code
|
2020-05-17 13:04:30 +02:00 |
|
|
38a7c098dd
|
use OpenGL's internal datatypes
|
2020-05-17 13:04:13 +02:00 |
|
|
4715d3f8e0
|
lower bounds for base
|
2020-05-17 12:40:22 +02:00 |
|
|
b3ba19f16c
|
typo
|
2020-05-17 12:35:29 +02:00 |
|
|
23e806a8e7
|
index buffer failing
|
2020-05-17 12:26:57 +02:00 |
|
|
4acc1dd84e
|
finished episode 8
|
2020-05-17 10:59:15 +02:00 |
|
|
d7773af8b6
|
add Readme
|
2020-05-17 06:48:24 +02:00 |
|
|
2c9681a624
|
get actual triangle on screen
|
2020-05-17 06:40:30 +02:00 |
|
|
adad6b62b7
|
init
|
2020-05-15 20:04:18 +02:00 |
|