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83ae6f8283
|
100*100=10000
|
2023-11-09 08:16:30 +01:00 |
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ca42096099
|
let's try upping the numbers
|
2023-11-09 08:16:30 +01:00 |
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|
2d3fc457be
|
a little cleaner
|
2023-10-22 12:46:16 +02:00 |
|
|
4feac51f26
|
weed out stuff
|
2023-10-22 07:14:22 +02:00 |
|
|
def6e56d1f
|
implement FPS meter in Console output
|
2023-10-22 06:08:43 +02:00 |
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|
1b6a6392ba
|
fix rendering!
|
2023-10-22 02:27:33 +02:00 |
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|
676e02ed8d
|
more twiddling
|
2023-10-22 01:30:52 +02:00 |
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|
167599df74
|
try fixing
|
2023-10-22 01:30:52 +02:00 |
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9350198e35
|
explicitly enable multiIndirectDraw
|
2023-10-22 01:30:52 +02:00 |
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a6af76f3b3
|
fix ambiguous record updates
|
2023-10-22 01:30:51 +02:00 |
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|
d2dac89ce3
|
small-ish fixes
|
2023-10-22 01:29:47 +02:00 |
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d9b7c48953
|
using indirect draw, not working yet
|
2023-10-22 01:27:18 +02:00 |
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|
9084be8bba
|
first little optimisation
|
2023-10-22 01:27:13 +02:00 |
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|
3928655bb0
|
fix changing rules
|
2023-10-22 01:15:03 +02:00 |
|
|
272db907a0
|
fix double spaceships
|
2023-06-11 08:13:53 +02:00 |
|
|
6caf99a13c
|
remove lambda
|
2023-06-11 08:13:53 +02:00 |
|
|
ef135731a4
|
first little optimisation
|
2023-06-11 08:13:49 +02:00 |
|
|
b3a7670c97
|
fix UVs in Code, not in shader
|
2023-05-30 01:44:20 +01:00 |
|
|
c0f8e10f44
|
hunt validation errors
|
2023-05-17 10:31:01 +02:00 |
|
|
61f800cdd9
|
flip y axis
|
2023-05-17 05:52:41 +02:00 |
|
|
e91afc8ada
|
draw textured object
|
2023-05-16 11:14:50 +02:00 |
|
|
32bc3fc4b4
|
fix initialization
|
2023-05-15 14:20:18 +02:00 |
|
|
f06ce62cff
|
implement textures which crash initialization
|
2023-05-15 12:10:02 +02:00 |
|
|
ca2d3cc9b1
|
move meshes
|
2023-05-15 06:45:12 +02:00 |
|
|
1f9434b06c
|
init textures
|
2023-05-14 18:50:02 +02:00 |
|
|
fa4f2d6838
|
optimisation
|
2023-05-14 13:28:19 +02:00 |
|
|
82962d3350
|
move matrix transposition into poke definition
|
2023-05-14 10:18:09 +02:00 |
|
|
455124021f
|
fix it by transposing the model matrix
|
2023-05-12 14:56:02 +02:00 |
|
|
526b9ba281
|
next chapter, but broken
|
2023-05-12 13:30:00 +02:00 |
|
|
6f369cbec1
|
further clean allocations
|
2023-05-01 19:13:21 +02:00 |
|
|
bd578e1d98
|
some more cleaning
|
2023-04-29 19:54:52 +02:00 |
|
|
1643d8b3db
|
more cleanup
|
2023-04-29 18:56:07 +02:00 |
|
|
cec99c0b6c
|
more restructuring
|
2023-04-29 18:52:49 +02:00 |
|
|
b3a1545fd2
|
split up and clean
|
2023-04-29 18:41:59 +02:00 |
|
|
cde6d15245
|
optimize allocations
|
2023-04-29 02:10:27 +02:00 |
|
|
744a8ddc55
|
fix the GC
|
2023-04-29 00:58:41 +02:00 |
|
|
064f31197e
|
make code a little more reslilient
|
2023-04-23 02:12:04 +02:00 |
|
|
a2f986e852
|
cleanup
|
2023-04-20 06:21:43 +02:00 |
|
|
e3bed9a2eb
|
make it work!
|
2023-04-19 17:26:33 +02:00 |
|
|
b8fbbc8050
|
make runnable on non-discrete GPUs
|
2023-04-19 16:07:07 +02:00 |
|
|
728d21a340
|
make runnable on non-discrete GPUs
|
2023-04-19 16:05:52 +02:00 |
|
|
a655a8be06
|
first little steps
|
2023-04-19 15:20:44 +02:00 |
|
|
b5ea2b1359
|
half-working state…
|
2023-04-12 13:41:00 +02:00 |
|
|
a2d1afe8cd
|
disable validatin temporarily
|
2023-04-02 15:47:26 +02:00 |
|
|
f735077faa
|
invisible ambient color
|
2023-04-02 15:47:26 +02:00 |
|
|
dce40ecf08
|
tinker around to hopefully get all layers needed
|
2023-02-03 08:54:52 +01:00 |
|
|
79a4fea655
|
start new chapter
|
2023-02-03 06:46:42 +01:00 |
|
|
f2af2a8ccf
|
make it work
|
2023-01-17 05:35:57 +01:00 |
|
|
e8e37f1ced
|
mew
|
2023-01-16 01:10:23 +01:00 |
|
|
341260b2cd
|
meowy
|
2023-01-07 00:14:39 +01:00 |
|