|
455124021f
|
fix it by transposing the model matrix
|
2023-05-12 14:56:02 +02:00 |
|
|
526b9ba281
|
next chapter, but broken
|
2023-05-12 13:30:00 +02:00 |
|
|
fdc86a3c03
|
new shader
|
2023-05-12 13:29:44 +02:00 |
|
|
6f369cbec1
|
further clean allocations
|
2023-05-01 19:13:21 +02:00 |
|
|
bd578e1d98
|
some more cleaning
|
2023-04-29 19:54:52 +02:00 |
|
|
1844775cd0
|
flake update
|
2023-04-29 19:13:38 +02:00 |
|
|
1643d8b3db
|
more cleanup
|
2023-04-29 18:56:07 +02:00 |
|
|
cec99c0b6c
|
more restructuring
|
2023-04-29 18:52:49 +02:00 |
|
|
b3a1545fd2
|
split up and clean
|
2023-04-29 18:41:59 +02:00 |
|
|
cde6d15245
|
optimize allocations
|
2023-04-29 02:10:27 +02:00 |
|
|
744a8ddc55
|
fix the GC
|
2023-04-29 00:58:41 +02:00 |
|
|
064f31197e
|
make code a little more reslilient
|
2023-04-23 02:12:04 +02:00 |
|
|
95928de413
|
remove .envrc from .gitignore
|
2023-04-20 06:33:31 +02:00 |
|
|
edc6848878
|
add .envrc
|
2023-04-20 06:26:44 +02:00 |
|
|
a2f986e852
|
cleanup
|
2023-04-20 06:21:43 +02:00 |
|
|
e3bed9a2eb
|
make it work!
|
2023-04-19 17:26:33 +02:00 |
|
|
b8fbbc8050
|
make runnable on non-discrete GPUs
|
2023-04-19 16:07:07 +02:00 |
|
|
728d21a340
|
make runnable on non-discrete GPUs
|
2023-04-19 16:05:52 +02:00 |
|
|
153a2764a2
|
flake update
|
2023-04-19 15:40:10 +02:00 |
|
|
a655a8be06
|
first little steps
|
2023-04-19 15:20:44 +02:00 |
|
|
b5ea2b1359
|
half-working state…
|
2023-04-12 13:41:00 +02:00 |
|
|
b71eb31f19
|
update flake
|
2023-04-08 01:55:11 +02:00 |
|
|
1c6ccf0b1e
|
update flake
|
2023-04-02 15:47:26 +02:00 |
|
|
a2d1afe8cd
|
disable validatin temporarily
|
2023-04-02 15:47:26 +02:00 |
|
|
f735077faa
|
invisible ambient color
|
2023-04-02 15:47:26 +02:00 |
|
|
2516d12eea
|
updated sources
|
2023-03-06 18:27:48 +01:00 |
|
|
dce40ecf08
|
tinker around to hopefully get all layers needed
|
2023-02-03 08:54:52 +01:00 |
|
|
79a4fea655
|
start new chapter
|
2023-02-03 06:46:42 +01:00 |
|
|
f2af2a8ccf
|
make it work
|
2023-01-17 05:35:57 +01:00 |
|
|
e8e37f1ced
|
mew
|
2023-01-16 01:10:23 +01:00 |
|
|
341260b2cd
|
meowy
|
2023-01-07 00:14:39 +01:00 |
|
|
206b331d19
|
blah
|
2023-01-06 20:02:17 +01:00 |
|
|
66455ae0d2
|
enable double buffering
|
2023-01-06 16:54:30 +01:00 |
|
|
be689da9bf
|
add utility module
|
2023-01-06 16:03:01 +01:00 |
|
|
925359acc3
|
add triangles
|
2023-01-06 05:04:17 +01:00 |
|
|
0ebe818007
|
fill ReadState
|
2023-01-05 23:07:21 +01:00 |
|
|
96bc03f07b
|
update
|
2023-01-02 06:00:08 +01:00 |
|
|
a1e0211b0f
|
start filling the state
|
2023-01-02 05:59:59 +01:00 |
|
|
1d4372a6b5
|
get reader monad in place
|
2023-01-02 02:18:06 +01:00 |
|
|
5601e6fcab
|
clean the states out
|
2023-01-02 02:11:12 +01:00 |
|
|
f7952bf6f5
|
clear out errors
|
2022-12-28 04:31:18 +01:00 |
|
|
95dc8b3d9a
|
add depth stencil
|
2022-12-28 04:18:59 +01:00 |
|
|
f1fb91685b
|
update flake
|
2022-12-23 02:21:26 +01:00 |
|
|
62e6fb6e95
|
swap model again
|
2022-12-17 08:51:47 +01:00 |
|
|
94be0032cb
|
swap model
|
2022-12-17 08:01:27 +01:00 |
|
|
c1d59c12f4
|
load mesh from OBJ file
|
2022-12-17 07:39:45 +01:00 |
|
|
597870d957
|
prepare mesh loading from obj
|
2022-12-15 05:19:53 +01:00 |
|
|
49ab3e49ed
|
make rotating triengle
|
2022-12-11 09:02:17 +01:00 |
|
|
d4688d03a5
|
generalize buffer size
|
2022-12-08 07:43:03 +01:00 |
|
|
4f2ab52fa7
|
adjust buffer size and poke stride to make things finally work
|
2022-12-08 04:22:24 +01:00 |
|