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b416f83eec
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small-ish fixes
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2023-08-24 03:54:57 +02:00 |
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acd8fe16c6
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add test/debug VM capability
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2023-08-24 03:54:23 +02:00 |
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4dcf5ba486
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flake update
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2023-08-15 04:25:21 +02:00 |
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302f7a6d83
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using indirect draw, not working yet
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2023-06-11 08:08:29 +02:00 |
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02501ce1a1
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fix double spaceships
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2023-05-20 21:05:17 +02:00 |
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9ed1391f5f
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remove lambda
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2023-05-20 20:46:21 +02:00 |
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4ee6c368df
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first little optimisation
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2023-05-20 18:36:31 +02:00 |
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c0f8e10f44
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hunt validation errors
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2023-05-17 10:31:01 +02:00 |
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89464b769f
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add comment
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2023-05-17 06:05:05 +02:00 |
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6f6716e69a
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flip uv coordintes right
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2023-05-17 06:02:56 +02:00 |
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61f800cdd9
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flip y axis
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2023-05-17 05:52:41 +02:00 |
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e91afc8ada
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draw textured object
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2023-05-16 11:14:50 +02:00 |
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32bc3fc4b4
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fix initialization
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2023-05-15 14:20:18 +02:00 |
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488c32e084
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change texture dimensions
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2023-05-15 12:29:04 +02:00 |
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f06ce62cff
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implement textures which crash initialization
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2023-05-15 12:10:02 +02:00 |
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ca2d3cc9b1
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move meshes
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2023-05-15 06:45:12 +02:00 |
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1f9434b06c
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init textures
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2023-05-14 18:50:02 +02:00 |
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fa4f2d6838
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optimisation
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2023-05-14 13:28:19 +02:00 |
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82962d3350
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move matrix transposition into poke definition
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2023-05-14 10:18:09 +02:00 |
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455124021f
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fix it by transposing the model matrix
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2023-05-12 14:56:02 +02:00 |
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526b9ba281
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next chapter, but broken
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2023-05-12 13:30:00 +02:00 |
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fdc86a3c03
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new shader
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2023-05-12 13:29:44 +02:00 |
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6f369cbec1
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further clean allocations
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2023-05-01 19:13:21 +02:00 |
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bd578e1d98
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some more cleaning
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2023-04-29 19:54:52 +02:00 |
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1844775cd0
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flake update
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2023-04-29 19:13:38 +02:00 |
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1643d8b3db
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more cleanup
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2023-04-29 18:56:07 +02:00 |
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cec99c0b6c
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more restructuring
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2023-04-29 18:52:49 +02:00 |
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b3a1545fd2
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split up and clean
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2023-04-29 18:41:59 +02:00 |
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cde6d15245
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optimize allocations
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2023-04-29 02:10:27 +02:00 |
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744a8ddc55
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fix the GC
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2023-04-29 00:58:41 +02:00 |
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064f31197e
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make code a little more reslilient
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2023-04-23 02:12:04 +02:00 |
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95928de413
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remove .envrc from .gitignore
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2023-04-20 06:33:31 +02:00 |
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edc6848878
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add .envrc
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2023-04-20 06:26:44 +02:00 |
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a2f986e852
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cleanup
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2023-04-20 06:21:43 +02:00 |
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e3bed9a2eb
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make it work!
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2023-04-19 17:26:33 +02:00 |
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b8fbbc8050
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make runnable on non-discrete GPUs
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2023-04-19 16:07:07 +02:00 |
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728d21a340
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make runnable on non-discrete GPUs
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2023-04-19 16:05:52 +02:00 |
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153a2764a2
|
flake update
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2023-04-19 15:40:10 +02:00 |
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a655a8be06
|
first little steps
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2023-04-19 15:20:44 +02:00 |
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b5ea2b1359
|
half-working state…
|
2023-04-12 13:41:00 +02:00 |
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b71eb31f19
|
update flake
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2023-04-08 01:55:11 +02:00 |
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1c6ccf0b1e
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update flake
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2023-04-02 15:47:26 +02:00 |
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a2d1afe8cd
|
disable validatin temporarily
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2023-04-02 15:47:26 +02:00 |
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f735077faa
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invisible ambient color
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2023-04-02 15:47:26 +02:00 |
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2516d12eea
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updated sources
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2023-03-06 18:27:48 +01:00 |
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dce40ecf08
|
tinker around to hopefully get all layers needed
|
2023-02-03 08:54:52 +01:00 |
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79a4fea655
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start new chapter
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2023-02-03 06:46:42 +01:00 |
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f2af2a8ccf
|
make it work
|
2023-01-17 05:35:57 +01:00 |
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e8e37f1ced
|
mew
|
2023-01-16 01:10:23 +01:00 |
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341260b2cd
|
meowy
|
2023-01-07 00:14:39 +01:00 |
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